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PostPosted: Sat May 15, 2004 6:25 pm  Post subject:
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The Devil, Probably
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It's a fake :oops:

doing a search on emule I couldn't help byt laugh about this :

Duke Nukem Forever - E3 98.mpg

:lol:

and these

Duke Nukem Forever.iso
Duke Nukem Forever Version 100%).iso
Duke Nukem Forever.ace

[ Add all 4 links to your ed2k client ]

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PostPosted: Sat May 15, 2004 6:36 pm  Post subject:
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Although their official homepage lists it as active, I'm not sure how many resources they are spending on it. Sounds like a totally mishandled project to me.

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PostPosted: Sat May 15, 2004 7:25 pm  Post subject:
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spudthedestroyer wrote:
Although their official homepage lists it as active, I'm not sure how many resources they are spending on it. Sounds like a totally mishandled project to me.


I read about 6 months ago that rockstar put an ultimatum - Finnish it b4 date X our get removed from the project......

That's all I can remember... :oops:

But be honest........WHO the hell is still waiting on this ?

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PostPosted: Sat May 15, 2004 7:50 pm  Post subject:
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Waiting no, wanting yes. Anyone that isn't a complete dick would want a sequel to one of the best games ever made of course :) But waiting for it, na, mismanaged to buggery.

Seems nintendo showed another demo of zelda behind closed doors:

Quote:
E3 2004: Legend of Zelda Extended Trailer
We feast our eyes on the top-secret two-minute-plus Zelda trailer and live to tell about it. Read our impressions.

May 14, 2004 - It's the last day of the Electronics Entertainment Expo 2004. Just a couple of hours left until the event shuts its doors and the construction crews begin to disassemble the glitzy displays by hundreds of publishers and developers. And -- sitting in a small, white room behind closed doors at Nintendo's booth -- we can hardly contain ourselves. After much pestering, the company has agreed to demo to us the much talked about (but never shown) extended Legend of Zelda GameCube trailer, which runs almost two and a half minutes in length (as opposed to the publicly released one, at about a minute).

There are no cameras or microphones allowed. A Nintendo representative inserts one of only three existing DVDs (all tracked by producers Shigeru Miyamoto and Eiji Aonuma themselves) with the extended footage on them. The video begins to play and we watch, amazed. When it's all over, we ask to watch it again. And then one more time. And another time still. The extended cut, which shows off never-before-seen areas in the game as well as more of Link's abilities, only reinforces our previous opinion of the anticipated action-adventure. It is, put simply, totally kick ass.

The trailer opens on the red-hued sky, clouds swimming by in the distance, the sun shimmering with a real-time heat warp effect, as mounted riders approach from the horizon. They're Bokoblins and there appear to be about 25 of them. Some are on foot and others are riding boars -- two per beast. And these aren't of the pink, cel-shaded type, either. They look mean. The camera pans by and we can see their horned heads and their red eyes. They look ready for war. And that, it seems, is exactly where they're going. Suddenly they all charge ahead, the riders galloping and the on-foot soldiers ferociously wobbling. The animation is fluid and realistic.

Original orchestrated music plays -- entirely different from the music in the publicly released trailers. It sounds Zelda-like, but it's nothing we've heard before. It could be part of the game's score. Naturally, it sounds great.

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The scene cuts to Link as he rides away from a castle on horseback. He looks fantastic. As he races away, the camera pans over and shoots the hero from a downward position, showing the sky in the background. It's dark outside. It's clear that there will be a detailed day and night system in the game. Torches flicker by on the sides. Stars shine in the background and the moon hangs over everything, illuminating it.

Another location. Link could be in the Lost Woods. The scene switches again and the hero sits atop his horse on a hill, rain pouring down all around him. It seems certain that the game will employ a deep weather system. A group of small, friendly dogs surround his horse, which may or may not be the legendary Epona, according to Eiji Aonuma.

Next, we catch our first real glimpse of the reported top-down view in dungeons. Link appears to explore a Fire Temple. Flames flank the perimeter of a room. The camera shoots the action from a ceiling viewpoint so that it's very easy to see much of the level. It flawlessly pans in for a close-up behind-the-back view when Link engages in battles and then changes dynamically again when he approaches an object. Very dynamic and polished view points. Link first walks across a metal walkway, suspended a few feet above the ground floor. As he pushes a stone block, we can see the subtle lighting and self-shadowing effects upon his face, the incredibly crisp and realistic texture skins that make up his costume, and the fluid animation that makes him move silky smooth. It even looks like his suit features some degree of real-time cloth physics, though it could just be solid animation. To top everything off, Link's shadow is projected around him. Gone are the days of circle shadows. Link also squares off with the same Moblin seen in the official trailer, as he slashes at the hulking beast, the creature's drool flies through the air.

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A medley of scenes is unveiled. They show Link engaged in battle with a group of Lizalfos and the back-flips away from them with his sword in hand. The Lizalfos don't all look the same. We spotted one with a bone helmet and another one with shimmering steel armor plates on his head. Next, Link creeps through a forest slowly and a new type of creature falls from one of the trees -- an almost blob-like black creature with an animated, pulsating skin texture. The creature attempts to lash out at Link and the hero blocks the oncoming attack with a flick of his sword. It seems as though Link might be able to counter with his weapon when he's not using his shield. The forest is seen once in the middle of the day with light beams falling through the canopy and also at dusk, with fireflies whirring about in the air. A quick familiar sequence shows Link blocking fire arrows shot at him -- and some burning stray arrows actually stick in the trees around him. In the next scene, Link fights two characters at a time and a torch's heat shimmer warps the foreground. In the background, the classic Zelda clay pots, more torches and a large flaming metal bowl. Real-time lighting effects illuminate the characters' edges and sparks fly in all directions as their swords crash together.

Next, new footage of Link riding his horse. He walks it slowly. We can see the detail on the animal. Its reigns are modeled and animated. Link halts the horse, pulls back on the reigns and it rears on its legs. The maneuver pleases everyone watching. Link can also dismount his horse, which also looks great. In a related scene, Link races his horse ahead of trailing enemies. They ride boars and fire arrows after him. One of them swings a heavy looking morning star. Link holds out his sword horizontally and races onward. In the next sequence, Link rides around and chops enemies off their boars. He manages to knock an entire group from their animals by running through it with his sword slung out. A quick scene has Link on foot, facing at least four mounted boars speeding toward him.

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Next cut. Link fights the giant fire boss, who towers tens of feet above the hero and is surrounded by lighting effects. The boss character is bound in chains, which are heated and dirty, and it uses them as a weapon. Next, Link stands from a ledge in a dungeon. He draws his sword and leaps down to the ground floor, his blade outstretched. He lands directly in front of an enemy, his sword crashing into it.

In the next cut, Link rides his horse through a lake, the water shimmering and reflecting realistically. He shoots fire arrows. And the two-minute presentation ends with the same money shot of Link posing that graced the publicly released trailer.

The entire display knocked our socks off. The Legend of Zelda's new look shook E3 and after seeing more elements of the game in motion we're convinced that it's going to take the franchise to new heights, inside and out.

2005, where are you?


http://cube.ign.com/articles/515/515922p1.html

IGN are ultra gay with their insider shit, but i don't think they have released this movie. Would like to see it though.

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PostPosted: Mon May 17, 2004 6:15 pm  Post subject:
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We have a better-than-IGN-super-duper-exclusive... screenshots of the "no cameras allowed" behind the scenes trailer :)

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http://www.zeldacentral.net/e3_2004_media.php?id=1#leak

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PostPosted: Mon May 31, 2004 12:54 am  Post subject:
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Just read a tit bit about the new nintendo console announcement:
Quote:
Towards the end of its yearly financial report meeting today in Japan, Nintendo revealed that E3 2005 would mark the debut of its next generation home console hardware. The successor to the GameCube will be shown in some form at the world's largest gaming trade show, scheduled to open its doors from 5/18 of 2005.

We expect Microsoft and Sony to also show their next generation systems in some capacity at E3 2005, meaning as much as this year's show was a portable gaming battle ground, next year's should see the hardware makers bring out their finest troops on the console front. Just 356 days and counting!


Quite surprising, i would have thought they all showed em this year.

Sega isn't in the running, concentrating on Arcade now:
Quote:
GamesIndustry.biz reported today that British technology company Imagination is set to deliver a new arcade board to SEGA, contributing to the Japanese publisher's next-generation arcade technology.


Imagination is no stranger to SEGA arcade cabinets: the company previously provided technology for the Dreamcast- and Naomi-based cabinets.

News of the new arcade technology came in SEGA's recent financial statements, and emphasizes the company's new focus on its profitable arcade business. SEGA's recent acquisition by arcade behemoth Sammy will only emphasize that business focus.

Along with the technology provided by Imagination, it is likely that SEGA will work on Sammy's Atomiswave arcade platform, which is similar to the Naomi board and features more-humble but cost-effective technology, in future development.

Most recently, SEGA has worked with Microsoft's Chihiro board, based on Xbox architecture.


and the real reason for posting here, the best of playable games from E3:
Quote:
With Halo 2 and Half-Life 2, expected to dominate the awards, the 2004 Best of Show E3 nominations have been announced and contain few surprises for those who visited the exhibition. The nominations cover the full range of products displayed at E3 this year and the winners will be announced on June 8.

This year, E3 reached a peak with a vast range of exciting titles on offer but also with hardware innovations and glitzy presentations. It was not only Nintendo's DS and Sony's PSP which ruled the show floor, exciting offerings such as the two graphics boards in one PC (Video Array Technology) from Alienware, a new console from Infinium Labs and hundreds of peripherals kept gamers eager.

Games make up the backbone of E3 and the strong favorites such as Halo 2, Half-Life 2 and Doom 3, were surrounded by surprise titles including Jade Empire, F.E.A.R. and Metroid Prime 2: Echoes.

Judge for yourselves by reading the full list of nominees below:

Best of Show
- Half-Life 2 (Valve/Vivendi Universal Games for PC)
- Halo 2 (Bungie/Microsoft for Xbox)
- Nintendo DS (Mobile Gaming System - Nintendo Co. Ltd)
- Sony PSP (Mobile Gaming System - Sony Computer Entertainment)
- Splinter Cell 3 (UbiSoft Montreal/UbiSoft for PC)

Best Action Game
- Doom 3 (Vicarious Visions/id/Activision for Xbox)
- F.E.A.R. (Monolith Productions/Vivendi Universal Games for PC)
- Half-Life 2 (Valve/Vivendi Universal Games for PC)
- Halo 2 (Bungie/Microsoft for Xbox)
- Metroid Prime 2: Echoes (Retro Studios/Nintendo for GameCube)

Best PC Game
- Half-Life 2 (Valve/Vivendi Universal Games for PC)
- Lord of the Rings: The Battle for Middle Earth (EALA/Electronic Arts for PC)
- Rome: Total War (Creative Assembly/Activision for PC)
- Sims 2 (Maxis/Electronic Arts for PC)
- Splinter Cell 3 (UbiSoft Montreal/UbiSoft for PC)

Best Console Game
- God of War (SCEA Santa Monica/SCEA for PlayStation 2)
- Halo 2 (Bungie/Microsoft for Xbox)
- Jade Empire (Bioware/Microsoft for Xbox)
- Metroid Prime 2: Echoes (Retro Studios/Nintendo for GameCube)
- Resident Evil 4 (Capcom for GameCube)

Best Peripheral/Hardware
- Alienware Video Array Technology (Alienware for PC)
- Donkey Konga Bongo Drums (Nintendo for GameCube)
- Nintendo DS (Mobile Gaming System - Nintendo Co. Ltd)
- Phantom Gaming Service (Infinium Labs, Inc.)
- Sony PSP (Mobile Gaming System - Sony Computer Entertainment)

Best Original Game
- Destroy All Humans! (Pandemic/THQ for PlayStation 2, Xbox)
- Donkey Kong Jungle Beat (Nintendo for GameCube)
- God of War (SCEA Santa Monica/SCEA for PlayStation 2)
- Jade Empire (Bioware/Microsoft for Xbox)
- Yoot Saito's Odama (Vivarium/Nintendo for GameCube)

Best Action/Adventure Game
- God of War (SCEA Santa Monica/SCEA for PlayStation 2)
- Prince of Persia 2 (UbiSoft Montreal/UbiSoft for All Systems)
- Resident Evil 4 (Capcom for GameCube)
- Ratchet & Clank: Up Your Arsenal (Insomniac Games/SCEA for PlayStation 2)
- Splinter Cell 3 (UbiSoft Montreal/UbiSoft for PC)

Best Fighting Game
- Def Jam: Fight for New York (EA Canada/EA for All Console Systems)
- Guilty Gear Isuka (Arc System Works/Sammy Studios for PlayStation 2)
- Mortal Kombat: Deception (Midway Games for PlayStation 2/Xbox)
- Rumble Roses (KCET/Konami for PlayStation 2)
- Street Fighter Anniversary Collection (Capcom for PlayStation 2/Xbox)

Best Role-Playing Game
- Fable (Big Blue Box/Microsoft for Xbox)
- Final Fantasy XII (Square-Enix for PlayStation 2)
- Jade Empire (Bioware/Microsoft for Xbox)
- Star Wars Knights of the Old Republic II: The Sith Lords (Obsidian/LucasArts for PC/Xbox)
- Vampire: The Masquerade - Bloodlines (Troika Games/Activision for PC)

Best Racing Game
- Burnout 3 (Criterion Games/Electronic Arts for PlayStation 2/Xbox)
- Enthusia Professional Racing (Konami for PlayStation 2)
- Forza Motorsport (Microsoft for Xbox)
- Gran Turismo 4 (Polyphony Digital/Sony Computer Entertainment for PlayStation 2)
- Street Racing Syndicate (Eutechnyx/Namco for All Console Systems)

Best Simulation Game
- Full Spectrum Warrior (Pandemic/THQ for PC/Xbox)
- Pacific Fighters (1C/UbiSoft for PC)
- Sims 2 (Maxis/Electronic Arts for PC)
- The Movies (Lionhead Studios/Activision for All Platforms)
- The Urbz: Sims in the City (Maxis/Electronic Arts for All Console Systems)

Best Sports Game
- ESPN NFL 2005 (Visual Concepts/ESPN Videogames for PS2/Xbox)
- FIFA Soccer 2005 (EA Sports/Electronic Arts for All Platforms)
- Madden NFL 2005 (EA Sports/Electronic Arts for All Platforms)
- Tiger Woods PGA Tour 2005 (EA Sports/Electronic Arts for All Platforms)
- Tony Hawk's Underground 2 (Neversoft/Activision for All Platforms)

Best Strategy Game
- Lord of the Rings: The Battle for Middle Earth (EALA/Electronic Arts for PC)
- Pikmin 2 (Nintendo for GameCube)
- Rome: Total War (Creative Assembly/Activision for PC)
- Warhammer 40,000: Dawn of War (Relic/THQ for PC)

Best Puzzle/Trivia/Parlor Game
- Donkey Konga (Nintendo for GameCube)
- Donkey Kong Jungle Beat (Nintendo for GameCube)
- EyeToy: AntiGrav (Harmonix Music Systems/SCEA for PlayStation 2)
- Karaoke Revolution Volume 2 (Harmonix Music Systems/Konami for PlayStation 2)
- WarioWare, Inc. DS (Nintendo for Nintendo DS)

Best Online Multiplayer Game
- Battlefield 2 (Digital Illusions/EA Games for PC)
- EverQuest II (Sony Online Entertainment for PC)
- Halo 2 (Bungie/Microsoft for Xbox)
- Star Wars Battlefront (Pandemic Studios/LucasArts for PC, PS2, Xbox)
- World of Warcraft (Blizzard/Vivendi Universal Games for PC)

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PostPosted: Mon May 31, 2004 1:02 am  Post subject:
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IGNs awards:
http://games.ign.com/bestofe3_2004.html

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