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PostPosted: Tue Feb 17, 2004 6:34 am  Post subject: Forbidden Siren
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The Ancient One
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http://www.forbidden-siren.com/


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PostPosted: Tue Feb 17, 2004 11:59 pm  Post subject:
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Very strange - but wouldn't mind a closer look!

Craftee :o

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PostPosted: Wed Feb 18, 2004 2:03 am  Post subject:
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what a terrible, terrible website. People get paid for that shit... it boggles the mind.


anyway, had to do some better looking up:
http://www.gamingworldx.com/ps2/ForbiddenSiren.shtml

Quote:
nother intriguing game has been developed for those lucky Japanese. Created by the director of the Silent Hill series, Forbidden Siren is Sony?s new mix of survival horror and adventure elements. The game has was released in Japan a few months ago and is enjoying great success. Inspired by a number of B-movie horror films from the 80?s and various gothic novels, Siren is simply one of the scariest games on the market.

The premise of the game is an automatic plus due to its originality and fresh ideas. The game takes place in Hanyuda, a Japanese village decimated by an earthquake that came after the sound of a siren. Transformed into a sea of blood, the small, quaint village has become hell on earth after not only the earthquake, but a red rain that caused all the inhabitants to be transformed into zombies, sans the characters you?ll be playing as of course. The rain ironically has healing effects as well for the ten survivors you?ll be taking control of- each with their own weapons, attitudes, and in their own personal fight for survival. Examples range from the intellectual Kyoya, a student, to Akira, a hunter with a penchant for rifles.





In total, players will experience 78 episodes, or missions, throughout Siren. Rather than taking place chronologically, Sony has decided to mix up the episodes to make way for plot twists and increased suspense. Players may re-encounter dead foes that they believed to have killed in an earlier episode for example.

Just about every game on the market tries to distinguish itself from the crowd, which typically ends up being an unsuccessful endeavor. But Siren has a unique feature that works called ?sight-jack?, making it stand out among the masses of videogames available. Players will be able to enter the minds of up to four enemy characters, and in a game where sight will be purposely limited, this is a hefty advantage, and an interesting one at that. The feature will give you notice of oncoming danger, alert you to the location of hidden enemies, and give you a heads up as to what obstacles lay ahead.

As with most games of this nature, Siren will be a visceral experience. You?ll find lots of gruesome images, including zombies with blood gushing from their eyes and other nasty characters. The grittiness of the environments as well, ranging from abandoned mineshafts to deserted streets, will have your hair standing up in no time. Just the same, the sound effects create a sense of dread and a distinctly chilling atmosphere.





No word yet on whether Sony will bring Siren to the states, but chances are looking good as of late. Similar videogames like Fatal Frame have had surprising success, so we?ll just have to wait and see. As it stands, Siren has the potential to be a standout game in the horror genre, so hopefully US gamers will have the opportunity to try it out. This is the game survival-horror fans have been waiting for?a truly shocking and horrific gaming experience. If you have the opportunity to import Sony?s impressive entry into the horror genre, by all means go out and get it!


Seems FMV heavy, not a fan of it took me a stretch and a half to find actual in game gfx so i could see how it could play, but it sounds like it could be one to watch. Reviews seem to indicate its great and its got huge pr:

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Sony Computer Entrtainment's Siren is one of the scariest games we've every played. Okay, we'll be bolder. Siren is the absolute most frightening time we've ever had with a console game. It's so scary that we often find ourselves making our character just sit around, so frightened are we to even move.

It's so scary, in fact, that the game's commercials have apparently been pulled from Japanese television. According to Japan's Yomiuri newspaper, SCE has pulled two spots for the game due to several (well, seven or so) phone and mail complaints from people claiming that the commercial scared their kids. The ads, originally intended to air until the 13th of this month, have been replaced with ads for other games.

There have also been reports that Siren, if played incorrectly, could be used to launch nuclear weapons, but these reports have yet to be verified.

We'll have a large look at this game in just a bit, but only for readers who don't scare easily.


Would love to see this trailer/ad!!!! That and the George Romero biohazard japanese trailer.

Anyway, something a bit better than the official site would, of course be media previews:
http://ps2.ign.com/articles/440/440488p1.html
IGN aren't that bad when it comes to giving a sense oif games. There are movies and images to download to see the thing in motion.

Or even better, a Playtest (it is a game afterall):
http://ps2.ign.com/articles/452/452628p1.html
Quote:
Have you ever been scared stiff by a game? As in you're so absorbed by the horrific world a game depicts that you're frightened to even move your character?


Most who played it would probably point to Silent Hill was the first time they were really frightened by a game. That game was certainly scary for its time, but Sony Computer Entertainment's Siren is a whole new breed of scare.

The story of Siren centers on a land-locked village in Japan that disappears following the loud blaring of a siren. Later that day, the once inhabitants of the village emerge from blood-red waters that now surround the remnants of the village. They're no longer human though, having been somehow transformed into zombies.

You play as one of multiple characters. We're not sure how many there are in total, but an early version of the game that we played has you play both as a teenage boy who's leading a blind girl through the wilderness to the safety of a main road and a teacher attempting to guide one of her students to the exit of a school.

Atmosphere is thick in Siren. From the fog-filled outdoor environments to the darkened in-door environments, seeing what's in the distance can be tough, and using a flashlight is often not an option lest you be spotted by a zombie. The game's developers have given the game a photo-realistic look by applying real face textures and using human motion capture. For the frequent cinemas in particular, you'll find a shading effect that mimics the dusty, dated footage of The Blair Witch Project.

The game makes use of some tricky camera work to scare you even further. Get close to a zombie and the screen will flash momentarily with a reddened image of the creature. Aside from that, the game's camera normally stays fixed behind your character, changing only occasionally to point out an item that may be of some use.

Sound is a major factor contributing to the game's aura. You can clearly hear the breathing and squirming of your character and the characters that accompany you. They're just as frightened as you are. If you listen closely, you can hear enemies grunt and groan, on top of the creepy soundtrack which is comprised of chanting and foreboding context-sensitive themes.

This game is about true survival horror. One of the designers' goals was to place you into situations where you cannot possibly win by a fight against the town's zombies. Instead, you'll have to hide, crawl, creep, and avoid using your flashlight wherever possible, all to make sure you're not seen and attacked by a villain in waiting.

Characters you control have the ability to "jack" into the minds of living entities surrounding them. Once you've done this, you can view the world from the perspective of that character. To enter Jacking Mode, you tap the L2 shoulder button. The screen fills up with fuzz, like a television channel whose reception isn't clear. You move the left thumb pad around to jack into the mind of the entity closest to you in the direction that you're pointing. As zombies and other characters are moving, you'll have to keep adjusting your signal in order to keep a fix on the character. Or, you can assign the character's mind to a button for easy access, just as you would presets on a radio.

Viewing the world through other characters is a chilling experience every time. You'll look out on the perspective of an enemy who's trolling the halls right outside the room you're in. Turn the channel and you'll end up looking through the eyes of a beast who's carrying a gun, waiting to fire it at you should you come into his sight. Turn the channel again and you may end up seeing yourself, concentrating in order to jack into other characters, yet quivering due to fear. You're actually looking into the eyes of a companion who's following you around.

The two short gameplay sequences that are present in the demo center on leading a weaker companion to safety. If nearby, you can give basic commands to the characters, ordering them to wait in a given location or follow you. Lose the character and you can call out to them (although in the case of the blind girl, if you go too far ahead she'll complain to you about it).

Your character and your companion aren't actually marked anywhere on the map that you're using. You'll have to figure out where the two of you are by looking closely at your surroundings. And if you do lose your companion, you can always jack into her brain to see what she's seeing. In the case of the blind girl, though, you'll won't be able to see anything but a blank screen, save for a blue light indicating your position.

The location of the zombies are also a mystery that can be figured out only by jacking into the creature's head and seeing what he sees. This seems to be one of the main points of the game -- finding out where zombies are and if at all possible, avoiding them.

There is a fighting system in the game which allows you to equip yourself with a weapon, lock on to enemies and attack. One of the levels in the version we played only allowed us to be equipped with a crowbar, which was pretty much useless in a face-to-face combat situation, so we used the advantage of height to slash at the one or two enemies who came too close. The other level gave us no weapons whatsoever, forcing us to avoid the zombies. This required sneaking past zombies slowly, using fire alarms to lure zombies away from stairs and doors and brain jacking into the minds of the zombies until we'd memorized their movements. One slip-up meant being discovered and killed.

It took us a while to get used to some of the game's mechanics, but now we can't wait to see what else lay in store. Will Siren keep up its amazing sense of atmosphere and fright throughout the course of the entire game? Will it be able to avoid the nonsensical puzzles that have plagued previous survival horror games? And what really happened to that town following the sounding of the siren?

We'll be sure and be back in late November for the game's Japanese release.


It's out in japan methinks, couldn't find any reviews from quickly scouting around though.

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PostPosted: Wed Feb 18, 2004 3:51 am  Post subject:
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There have also been reports that Siren, if played incorrectly, could be used to launch nuclear weapons, but these reports have yet to be verified.


Whaaaaat?!? :wacky: :o

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PostPosted: Wed Feb 18, 2004 4:55 pm  Post subject:
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hehe.

Just to clarify to George Bush (who i know is a member here), that was a joke.... there's no need to invade japan :mrgreen:

Yet... not until they purchase my doom's day device (it's a CD and a microwave)

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