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spudthedestroyer
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Posted: Mon Jun 20, 2005 2:54 am Post subject: Dead Rising |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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Someone posted this over at fh, and i thought i'd pass it on:
http://www.play.com/play247.asp?page=ti ... 331&pa=rnr
spudthedestroyer wrote: | looks like a current gen game until you see the polygon count, that's a lot of onscreen aciton which is very good. Graphics are one thing but what we need is real gameplay, both pick up and play and huge adventure games.
Seriously, there's over 1000 zombies there onscreen, in real time, with no clipping or fogging and it held the framerate. Current gen titles can't do that. Its not all about how pretty it looks (and btw, that's on par with current gen given the high polygon count on the environment, and the texturing) and particle effects when it comes to hardware. Hell remember the PS2 couldn't even do proper AA until later in the first generation.
The premise looked great, but the camera (not the camera the guy was using, the game camera) looks terrible and i'm not sure how samey its going to get. Looks like a streets of rage style beat em up and they get real tired fast.
That said, Capcom is the same company behind Resident Evil 4 and boy does that game rule. |
Click on view trailer
_________________ Mouse nipple for the win! Trackpoint or death!
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spudthedestroyer
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Posted: Mon Jun 20, 2005 3:03 am Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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_________________ Mouse nipple for the win! Trackpoint or death!
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spudthedestroyer
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Posted: Mon Jun 20, 2005 3:12 am Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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Another reply i gave about gameplay concerns:
spudthedestroyer wrote: | mrdinky wrote: | spudthedestroyer wrote: | Graphics are one thing but what we need is real gameplay, both pick up and play and huge adventure games. |
well if you put it like that, 99% of the "over-the-shoulder" adventure games on xbox, ps2, and gc aren't any improvment over mario 64. |
mario64 is a platformer doofus, thats just jumping As far as platformers go, mario world is the best on the snes, then 64... and no, none of them are any real improvement over that. Which is the whole point... more on gameplay, less fucking around and they wouldn't all clone the same game. Here's a heads up on the platform genre, looks like nintendos going to scoop that one up again. They've been working on the sequel to mario 64 for a decade (there's been no sequel, just a spin off that was pretty much a clone with better graphics ) and its slated for next year. Currently called mario 128. action-adventure are like zelda:wacky: So there's been a variety in terms of gameplay, like Nomad Soul, Vice City/San Andreas, etc... they don't play anything alike because its not all jumping... This however doesn't look like either genre, this is an action/beatem up style adventure... like the aforementioned streets of rage. And this subgenre gets really repetative really fast, so we better hope they've focused on something new gameplay wise else its going to be really boring. |
_________________ Mouse nipple for the win! Trackpoint or death!
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Geezus
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Posted: Mon Jun 20, 2005 5:41 pm Post subject: |
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Demon Of The Abyss Joined: Mon Mar 15, 2004 8:24 pm Posts: 1340
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well , loks perfect but ehm.......that's just looks ofcourse....
You'll excuse me when I don't jump in excitement....
I'm one of those that got burned buying "State of emergency" back then.....
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TaKYoN
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Posted: Mon Jun 20, 2005 6:47 pm Post subject: |
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The Ancient One Joined: Mon Mar 31, 2003 3:28 pm Posts: 4096 Location: Somewhere between dimensions, waiting.
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Looks, erm, "promising". Can't say I will hold my breath tho, games have still not evolved to a point where they interest me for long.
_________________ FIRST SEAL BRINGS PESTILENCE. Small Time Rippers - 2003-2008 - R.I.P. 'Do I look like someone who cares what God thinks?'
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filler_ted
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Posted: Sat Jul 09, 2005 12:28 am Post subject: |
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Request Territory Joined: Wed Jun 08, 2005 2:27 pm Posts: 10
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s'true, but thank fudge for demo's and naturally the 'Play before pay' premise of P2P
_________________ Keep crying, your tears turn me on
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Vae Victis
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Posted: Sat Jul 09, 2005 6:40 am Post subject: |
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Demon Of The Abyss Joined: Tue Jun 14, 2005 8:01 pm Posts: 1130
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Quote: | Seriously, there's over 1000 zombies there onscreen, in real time, with no clipping or fogging and it held the framerate. |
Seriously, that isn't so difficult when they are all the same.
What do we see? 5 different persons?
But it's Capcom and zombies ooh boy.
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spudthedestroyer
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Posted: Sat Jul 09, 2005 1:20 pm Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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Vae Victis wrote: | Quote: | Seriously, there's over 1000 zombies there onscreen, in real time, with no clipping or fogging and it held the framerate. |
Seriously, that isn't so difficult when they are all the same. What do we see? 5 different persons? |
Err, yes it is. I'll have to dispute what you say because it makes little difference in cases like this, there isn't much of a workaround of the fact that they are such a high polygon count for each model. The xbox/ps2 can not handle this, period. You can not have that many high polygon models on screen with this current generation of hardware, it is totally incapable of displaying it and keeping the framerate. There are tricks to put more on screen, however given that there are 1000 or so high polygon models all doing there own thing, the GPU of current consoles is completely and utterly (and undeniably) incapable of doing this. It doesn't matter if they all use the same skin, texturing isn't realy that big a deal, but you do realise the sheer numbers involved in this is extremely high? The models are high polygon count by todays standards.
I mean dynasty warriors and the like can not achieve this on screen, at all. There's horendous fogging and framerate problems. This handles it onscreen with no slowdown.
The "oh it looks like a 5 year old pc game/xbox game" etc. is bollocks because neither platform could acheive it and they are just going on about how it looks abstractly.
We'll see what the finished product looks like, but its easy to tell from the video and screenshots, its beyond the current consoles.
_________________ Mouse nipple for the win! Trackpoint or death!
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TaKYoN
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Posted: Mon Jul 11, 2005 10:44 am Post subject: |
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The Ancient One Joined: Mon Mar 31, 2003 3:28 pm Posts: 4096 Location: Somewhere between dimensions, waiting.
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Hhhm, a ZOmbie game? Think I will just wait for the real life version, now THAT will be cool.
I watched Shaun of the Dead again last nite, so I am well prepared, exept my swingball has gone missing. On the upside, my neighbour and good friend os a tree surgeon, so chainsaws aplenty there.
_________________ FIRST SEAL BRINGS PESTILENCE. Small Time Rippers - 2003-2008 - R.I.P. 'Do I look like someone who cares what God thinks?'
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spudthedestroyer
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Posted: Mon Jul 11, 2005 12:06 pm Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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chainsaws aren't that good, they normally have soft material protection and are only for close range, and are quite heavy and awkward... if you chop of a arm of a zombie, its not going to care or slow it down.
You better with something you can at least use at arms length
_________________ Mouse nipple for the win! Trackpoint or death!
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Union.Simon.616
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Posted: Mon Jul 11, 2005 12:16 pm Post subject: |
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Will Tear Your Soul Apart Joined: Sun Nov 14, 2004 5:55 am Posts: 588 Location: The Wonderland
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Chainsaws can be a pain, if you run out of fuel. For close quarters I say nothing beats a good axe. You better be in good condition though, if you want to keep swinging...
_________________ I am The Changer of Ways!
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TaKYoN
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Posted: Mon Jul 11, 2005 1:06 pm Post subject: |
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The Ancient One Joined: Mon Mar 31, 2003 3:28 pm Posts: 4096 Location: Somewhere between dimensions, waiting.
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Yeah, but I like the sound of a chainsaw. Maybe I could use an axe but have an MP3 player belting out a recording of a chainsaw.
Bollocks to stealth, I would want them to find me, I love a good challenge.
_________________ FIRST SEAL BRINGS PESTILENCE. Small Time Rippers - 2003-2008 - R.I.P. 'Do I look like someone who cares what God thinks?'
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spudthedestroyer
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Posted: Mon Jul 11, 2005 1:34 pm Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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heraldo
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Posted: Tue Jul 12, 2005 11:26 am Post subject: |
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Blood Sucking Freak Joined: Tue Aug 19, 2003 4:18 pm Posts: 201
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looks nice! anyone know's a release date?
_________________ Hic sapientia est qui habet intellectum
Conputet numerum bestiae numerus enim hominis est
Et numerus eius est 666
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TaKYoN
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Posted: Tue Jul 12, 2005 11:42 am Post subject: |
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The Ancient One Joined: Mon Mar 31, 2003 3:28 pm Posts: 4096 Location: Somewhere between dimensions, waiting.
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Hey Spud, someone posted that on a SmellyWaste newsgoup a few weeks back. This pisses me off cos if I tried some BS story like that they would never fall for it.
_________________ FIRST SEAL BRINGS PESTILENCE. Small Time Rippers - 2003-2008 - R.I.P. 'Do I look like someone who cares what God thinks?'
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Union.Simon.616
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Posted: Tue Jul 12, 2005 12:26 pm Post subject: |
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Will Tear Your Soul Apart Joined: Sun Nov 14, 2004 5:55 am Posts: 588 Location: The Wonderland
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As far as accidents go, this story sounds about as believable as the one about a guy, who accidently stabbed himself 6 times in the kidneys while shaving.
_________________ I am The Changer of Ways!
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TaKYoN
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Posted: Tue Jul 12, 2005 12:57 pm Post subject: |
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The Ancient One Joined: Mon Mar 31, 2003 3:28 pm Posts: 4096 Location: Somewhere between dimensions, waiting.
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LOL or the fella that was decapitated whilest shaving, so much for safety blades.
_________________ FIRST SEAL BRINGS PESTILENCE. Small Time Rippers - 2003-2008 - R.I.P. 'Do I look like someone who cares what God thinks?'
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goober
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Posted: Tue Jul 12, 2005 5:25 pm Post subject: |
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Servant Of The Dead Donkey Joined: Wed Jun 08, 2005 8:07 pm Posts: 100
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I think the game looks really badass but I agree that current GPUs would likely choke while trying to render so may polygons in real-time - unless there's some kind of 'trick' in the coding of the engine to work around this.
I hope this game turns out well and I'm looking forward to seeing the final product but I won't hold my breath. Still a very ambitious project which, if it fails, may at least serve as a decent blueprint for future zombie massacre games hopefully.
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spudthedestroyer
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Posted: Tue Jul 12, 2005 6:59 pm Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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Well the whole zombie thing is being done to death, I really hope they don't over do it...
... i never thought i'd live to hear myself say that
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spudthedestroyer
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Posted: Mon Sep 19, 2005 3:27 am Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19755 Location: En España
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