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Jynks
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Posted: Wed Jul 21, 2004 9:30 pm Post subject: Anyone want to make a ripping guide? |
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Demon Of The Abyss Joined: Wed Mar 03, 2004 2:58 am Posts: 1103
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Anyone want to make a ripping guide? I have looked at doom's guides and such but I just can nto make it out.. and after watching a few of the rips done here and then looking at the AUTOGK results I get I just haev to figure out how to do it manualy...
I know you guys do it, so can you share the secrets.
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paul-scream22
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Posted: Wed Jul 21, 2004 9:47 pm Post subject: |
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The Devil, Probably Joined: Mon Sep 08, 2003 6:32 pm Posts: 2153 Location: H.H.A.H. I.R.C. =STR= Lair
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I suppose if you reeaallllly wanted to I could try and re do doom9's guide
As that is all that I have followed really and just practised with each rip etc etc.
But I literally followed doom9 and then as I learned from their suggestions, tweaked it myself.
But I pretty much leave the settings alone as long as the rips have no probs 
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"Small-time Rippers, Finding the Need and Filling it in 2004"
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spudthedestroyer
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Posted: Wed Jul 21, 2004 10:44 pm Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19779 Location: En EspaƱa
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paul-scream22 wrote: | I suppose if you reeaallllly wanted to I could try and re do doom9's guide  |
That would be reaaaaaaaalllllllyyy pointless  doom9 guides are dead simple anyways, no point rewriting them.
My experience is the same as paul's, I just followed the guide so I knew what everything does, then its dead simple and you are free to play with the features.
_________________ Mouse nipple for the win! Trackpoint or death!
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paul-scream22
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Posted: Wed Jul 21, 2004 10:56 pm Post subject: |
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The Devil, Probably Joined: Mon Sep 08, 2003 6:32 pm Posts: 2153 Location: H.H.A.H. I.R.C. =STR= Lair
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spudthedestroyer wrote: | paul-scream22 wrote: | I suppose if you reeaallllly wanted to I could try and re do doom9's guide  |
That would be reaaaaaaaalllllllyyy pointless  doom9 guides are dead simple anyways, no point rewriting them. |
I KNOW!!!!!!
But alot of people do seem to be daunted be GK/doom9's guide
So not sure what alternative there is
What exactly gets you stumped by Doom9's guide Jynks?
We could always elaborate on a section if thats the prob?
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"Small-time Rippers, Finding the Need and Filling it in 2004"
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PC_Arcade
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Posted: Thu Jul 22, 2004 8:41 am Post subject: |
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Mod of the Living Dead Joined: Thu Jul 24, 2003 12:16 pm Posts: 6898 Location: Desolation
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Doom9 guides are good, but they are a little disjointed, it would be better if they were all on one page, not that I care anymore (being the talented and brilliant ripper that I am  ), but I remember that being the case when I first looked at them.
_________________ Small Time Rippers : 2003 - 2008 R.I.P
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Jynks
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Posted: Thu Jul 22, 2004 9:51 am Post subject: |
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Demon Of The Abyss Joined: Wed Mar 03, 2004 2:58 am Posts: 1103
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Yea but I can not seam to figure it out.... dooom's guides confuse the hell out of me. Plus every one I talked to always say that they are a "base" thing and that you need to tweak them anyways... so a short guide I think would be really cool. Or mabey if someone on IRC would teach me I'll write up a HHAH guide for dummies.
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Purple.Nightmare
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Posted: Thu Jul 22, 2004 10:51 am Post subject: |
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The Ancient One Joined: Wed Jun 18, 2003 5:48 pm Posts: 2912 Location: The House On The Edge Of The Park
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try the guides at http://www.divx-digest.com/articles the recommended ones are pretty good too.
_________________ I Need More Parts!
<a href="https://forum.dead-donkey.com/viewtopic.php?t=7143" target="_blank">Giallo Collection</a>
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Polityk
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Posted: Fri Jul 23, 2004 10:59 pm Post subject: |
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Mod of the Living Dead Joined: Fri Nov 22, 2002 4:30 pm Posts: 3346 Location: Where dead angels lie
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The one on Doom9 is the most up to date though.
I am not quite sure what the problem with this guideline is. It's a really straightforward, step-by-step instruction. You only need to read it once or twice to get accustomed to the options (IMO the layout of GK could be a bit more logical, but you can get used to it). It doesn't require any special knowledge or anything. I think the most complicated step is using DGIndex and setting all the interlacing options properly, but this is also well-explained in Doom9 tutorials.
_________________ "When I was a kid we fuckin' respected our parents, we didn't fuckin' eat them!"
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Purple.Nightmare
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Posted: Fri Jul 23, 2004 11:14 pm Post subject: |
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The Ancient One Joined: Wed Jun 18, 2003 5:48 pm Posts: 2912 Location: The House On The Edge Of The Park
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sometimes is good to have a slightly different perspective if something is baffling you. i had 2 read more than one guide b4 i got a rip i was happy with, as they seem to do things slightly differently. esp as is not exactly like an instant thing to do a rip 
_________________ I Need More Parts!
<a href="https://forum.dead-donkey.com/viewtopic.php?t=7143" target="_blank">Giallo Collection</a>
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Polityk
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Posted: Fri Jul 23, 2004 11:24 pm Post subject: |
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Mod of the Living Dead Joined: Fri Nov 22, 2002 4:30 pm Posts: 3346 Location: Where dead angels lie
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That's annoying, that you actually can't predict the outcome. But you can always try and encode some small bit as a preview. As for different perspectives - after a few rips you'll notice you are not actually following any of those giudelines.
_________________ "When I was a kid we fuckin' respected our parents, we didn't fuckin' eat them!"
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