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For GFX junkies , a pic of the upcomming real 3 engine
https://forum.dead-donkey.com/viewtopic.php?f=31&t=4354
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Author:  ohgodnotanotherone [ Thu May 27, 2004 2:24 pm ]
Post subject:  For GFX junkies , a pic of the upcomming real 3 engine

Supposedly "an indication of next gen console - graphics "

What that hints at is anyone's guess but here.....enjoy


Image



That's an actual model be noted....

Author:  paul-scream22 [ Thu May 27, 2004 2:31 pm ]
Post subject: 

Pretty good stuff, suppose this is the way forward for "improved" graphics.

/no jokes about this looking like any-ones mother :P

Author:  TaKYoN [ Thu May 27, 2004 3:58 pm ]
Post subject: 

Looks a little bit like my neighbour tho.

What is so special about that pic anyways? My TNT2 can do better :wink:

Author:  spudthedestroyer [ Thu May 27, 2004 4:18 pm ]
Post subject: 

That looks like Paul-Screams mu.... oh, fair does.

I wonder how much is polygons and how much is texture. As far as texture goes, I think its about on par with what ID have planned for D3. Modelwise its impossible to tell with such a poor quality picture.

BTW, what does the text say at the bottom of the picture.

Author:  d0c [ Thu May 27, 2004 4:58 pm ]
Post subject: 

:o that is something.... maybe its fun to play around with in mp also... who knows maybe i start playing again if i can run that on my amd1900++

Author:  ohgodnotanotherone [ Thu May 27, 2004 8:38 pm ]
Post subject: 

Jeezus chr........



Image




for more , check http://www.unrealtechnology.com/html/technology/ue30.shtml

Author:  spudthedestroyer [ Thu May 27, 2004 9:04 pm ]
Post subject: 

looks extremely nice, only thing off putting is unreal, I never liked those games that much :(

Shame some of the environments aren't quite so hot :(

<img src="http://www.unrealtechnology.com/screens/TerrainShot.jpg" width=640>
<img src="http://www.unrealtechnology.com/screens/Groundfog1.jpg" width=640>


Still looks great. Hopefully it won't be as utterly terrible as Unreal2 was :o This one looks great:
<img src="http://www.unrealtechnology.com/screens/HDRGlow.jpg" width=640>

I'm just wondering if the polygon count changes drasticly in close proximity to object, the textures obviously do. That would explain the gap in aspehtics between the shots.

All that said, all looks great.

Author:  spudthedestroyer [ Thu May 27, 2004 9:07 pm ]
Post subject: 

<img src="http://www.unrealtechnology.com/screens/EmbryHigh.jpg" width=640>

Looks a bit gigeresque there :)

Author:  d0c [ Thu May 27, 2004 9:29 pm ]
Post subject: 

ohgodnotanotherone wrote:
Jeezus chr........



Image




for more , check http://www.unrealtechnology.com/html/technology/ue30.shtml


thats PHAT!

Author:  maxpayne2409 [ Sat May 29, 2004 6:57 pm ]
Post subject: 

Quote:
BTW, what does the text say at the bottom of the picture.


it says "you should see cherie clair when she hasnt got makeup on" :lol:

those screenies do look like good stuff tho

Author:  Purple.Nightmare [ Sat May 29, 2004 9:14 pm ]
Post subject: 

:o looks pretty kool 2 me

Author:  spudthedestroyer [ Sat May 29, 2004 9:17 pm ]
Post subject: 

*lie mode initiated*
I could do better in Bryce1.0 and a mspaint session :wacky:
*cancel lie mode*

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