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PostPosted: Fri Jul 30, 2004 2:36 pm  Post subject: Fahrenheit
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By the makers of Omikron: The Nomad Soul... its been in production for a long time and looks very similar in style.

3rd party site preview:
http://www.justadventure.com/Previews/F ... nheit.shtm
Quote:
Fahrenheit™ is a game that will grab you by the throat and put you in a stranglehold, it is that intense and riveting. It is the seamless merge of film drama, adventure gaming and precise editing. Its innovative approach may just be the kick in the behind that the action/adventure genre needs.

We were treated to a special thirty-minute demonstration of Fahrenheit™ by Quantic Dream COO Guiliaume de Fondaumiere and CEO David Cage. Formerly with Arxel Tribe, Guiliaume was the talent behind The Legend of the Prophet and the Assassin and Faust to name just a few. David Cage’s pedigree includes the innovative Omikron, the only game to ever feature glam rocker David Bowie.

Fahrenheit™ is an action-adventure psycho thriller, set in New York. Ordinary people are randomly killing total strangers following the same rituals and patterns. You take control of each of these characters as they are haunted by strange visions and set out to discover the mystery behind the murders.

The extended demo featured character Lucas Kane as we witnessed his unwilling possession in the men’s room of a restaurant. Lucas exits from his stall and brutally butchers an unfortunate customer who is unlucky enough to be washing his hands in the restroom sink. The player takes control of Lucas just as he comes out of his possession and becomes aware that he has committed murder. Confused and scared, you must now help a blood-drenched Lucas escape from the restaurant and return to his apartment.

It is here that Fahrenheit™ enters uncharted territory as the player is now faced with a split-screen similar to the television drama ‘24’ or a classic Hitchcock film. On the left we see Lucas in the men’s room and on the right an interior view of the restaurant. The player must now use this information to best plot his escape without being seen by any of the patrons.

As we don’t want to spoil any of the puzzles, let’s skip ahead to the next morning as Lucas awakens in his own bed. We watch as he pulls down the blankets and is taken aback by the bloody sheets. A blinding, searing vision of last night’s murder stabs through his brain and we are witness to all of the gruesome images.

Once again in control of Lucas, the player searches about the apartment looking for clues as to the source of the blood stains (remember, Lucas still does not know he committed a murder!). Stumbling upon a pile of bloody clothes, Lucas now has a premonition of a knock at the door and a policeman asking if he is at home.

This is when Fahrenheit™ kicks into high-gear for every decision for here-on will influence the course of the game. Now that Lucas knows that there will soon be a knock at the door he is presented with numerous options: he can leave the apartment before the policeman arrives; he can toss the bloody clothes in the washer or the trash knowing that the policeman will request permission to search his apartment, or he can simply answer the door in which case the policeman will spot the bloody clothes on the floor and arrest Lucas for suspicion of murder. The options available throughout the game promise a level of realism never before available in an adventure game.

But wait – it gets better! For just when you get comfortable playing as Lucas, it will be time to see the game through the eyes of another character. In fact, we are told that you will play as many as four or five different characters throughout the course of the game.

Also of note is a revolutionary inventory system. Once an item is added to your inventory, you literally will not see that item again until you encounter an area where it can be used; at that point the item will appear on the screen. While this is a novel approach, one wonders if it will oversimplify the puzzles.

Finally, there are the action sequences. While we did not get much of a demonstration of these, they seem to be in a strange sort of way, dislocated from the main gameplay. Whereas most action/adventure games insert an action sequence as a means to solve a puzzle that more often than not interrupts the flow of the story, Fahrenheit™ has, so far, isolated the action sequences. We are aware of a sequence in a boxing ring and an instance of one of the characters in training – if these are indicative of what we can expect for action instead of the usual improbable jumps, clumsy fighting moves and the need to remember ten different gun types and ammo, then all I can say is hallelujah!

Fahrenheit™ is my must-play game of the E3. The cut-scenes were spectacular and the gameplay is innovative. It’s refreshing to see Quantic Dreams set their sights so high - instead of just attempting to improve on already established formulas, they have endeavored to break all of the molds and set new standards. Yet, I would expect no less from the talented teaming of Guiliaume de Fondaumiere and David Cage. Much as we now look back on games like Myst and Tomb Raider as seminal points in gaming history, I have a gut feeling that Fahrenheit™ will one day be part of this list.


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Developers homepage:
http://www.quanticdream.com/pages/frame ... .php?lg=us

Quote:
QUANTIC DREAM creates AAA video games with a strong graphic flavour and innovative interactive concepts.

It is an officially licensed Playstation 1 and 2, Dreamcast, X-Box and X-Box 2 developer. It is also working closely with Graphics Card manufacturers such as Nvidia and ATI, sound Card manufacturers such as SoundBlaster and is a licensed Microsoft Developer for PC games.

Quantic Dream aims at reaching excellency in all its creations and does not compromise with quality.

Our first game, THE NOMAD SOUL, was published in 1999/2000 by EIDOS INTERACTIVE on PC and DREAMCAST.

Our second game, FAHRENHEIT, is currently in final development stage and will be published by SIERRA (Vivendi Universal Games) by the end of the year on PS2, PC and X-BOX.

We are currently working on new creations that we shall reveal in a short while now.


For those of you that are wondering why I have posted this, you clearly haven't played Omikron: The Nomad Soul ;)

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Here's hoping for commercial success and a sequel to Omikron: The Nomad Soul!

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PostPosted: Fri Jul 30, 2004 3:00 pm  Post subject:
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is Michael Moore in it?


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PostPosted: Fri Jul 30, 2004 3:12 pm  Post subject:
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which one? the black guy, the lass in panties, the director of photgraphy on raiders of the lost arc, or the fat guy that looks like the penguin in Batman Returns?

I guess I knew one of those comments was coming :mrgreen: This one has been in production a lot longer than Mr. Moores certain documentry ;)

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PostPosted: Fri Jul 30, 2004 3:28 pm  Post subject:
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how many cds is this gonna be? it looks like its worth a download but not a buy... Omikron: The Nomad Soul!, is a game from 1999... doh!....i bet it will not play on a ntfs winxp machine....

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PostPosted: Fri Jul 30, 2004 6:06 pm  Post subject:
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Omikron doesn't ring many bells here , bar the name itself....

The genre does need a kick in the rear , however , I doubt this will be it....(bar a few nice innovations)

Another World on the amiga ..... NOW THAT was one huge leap forward...

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PostPosted: Fri Jul 30, 2004 6:10 pm  Post subject:
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Well, sounds interesting. If only there were a way to see 20 or more pictures instead of the meager amount you provided.

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PostPosted: Fri Jul 30, 2004 6:19 pm  Post subject:
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Looks veeeryy cool!

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PostPosted: Fri Jul 30, 2004 6:43 pm  Post subject:
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I've been looking forward to this since seeing a preview in one of the games mags a while ago!

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PostPosted: Fri Jul 30, 2004 7:23 pm  Post subject:
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PC_Arcade wrote:
I've been looking forward to this since seeing a preview in one of the games mags a while ago!


and it will be in hhah game section when the game is finished also ;)

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PostPosted: Fri Jul 30, 2004 11:24 pm  Post subject:
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Sounds great. Loved Omikron, so I hope the developers pull this one off :D

Any news if Bowie will be making a cameo? :wink:


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PostPosted: Sat Jul 31, 2004 3:10 am  Post subject:
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You've all let me down sooooooooooooooooooooooooooooooooo much except Dia (lol, no, no david bowie... but there's still buzz about a sequel to nomad, so maybe there... :-o ).

Skip over to scifi.dead-donkey.com for Nomad Soul... okay its not perfect, but it really is an excellent action/adventure, and despite content, this looks very similar. Nomad sould had a Tekken style beat em up content, and you can clearly see from the boxing bit that its in again... this is very good news because this means this is a loose-sequel in engine to nomad soul, which was a quality game (bar the FPS bits which I thought were really crappy). Nomad Soul was a compelling sci-fi indie, demon hunting weirdo, cyper-punk fest... and was famous because David Bowie not only voiced a character but I believe sung several songs for the sound track. Although it wasn't a major hit, it really was something really special... I loved it to bits despite its glaring flaws. This quite clearly is a non-scifi murder case based game, which is going to play just like it but better. For that reason I really can't wait...

The name has been ringing around the PS2 scene for a long time, and I didn't put name to game developer until I searched for a sequel to normad soul (which was put on hold :( ).

Basically though, nomad soul basically you take over the body of a cop and search for some sci-fi weirdo demon killers.... you have to do missions such as infilitration and tekken style beat em up of these demon mother f*ckers... at certain points in the game you can abandon your damaged character and posses certain other people and carry on in their peronsality. Really cool stuff.

The bit with the girl in her panties on the phone is an obvious homage... because in nomad soul there's an identical bit where you talk to your girl friend in the same attire ... i believe she's possed and you have to beat the crap out of the bitch later in the game... I'm afraid my memory fails me here, but i'm sure its true. There's lots of faulty ed-101 style robots and I really enjoyed the game. Nomad Soul is 3cds for d0c, and since this game isn't out till next year, i'd say that this game will be an absolute minimum of one DVDr big, probably one DVD9.... just going on track record for quality and multimedia content required for such a big adventure game.

@pca, yeah, I heard bits about it, but as said, I couldn't put game to developer, now I have developer name I think this one really is going to be a good action game.

Track record is just nomad soul only, which they really tried ground breaking material imo, which means they've spent 5 years making this at least and from a very, very ambitious company.

@ chadman
/me slaps chadman

:matrix: :matrix:

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The genre does need a kick in the rear , however


Ur talking about the same genre that Zelda aka. consistantly "greatest game ever made", every version (bar Zelda 2)... its rear has been kicked so many times its impacted in on itself... hell there's also Resident Evil franchise as another major player... however, besides the awesomeness of lots of games in this genre, more are of course welcome :mrgreen:

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PostPosted: Mon Dec 06, 2004 10:40 am  Post subject:
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Well, well, well... look at this:
http://pc.ign.com/articles/569/569202p1.html?fromint=1

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Fahrenheit Leaves Vivendi
Quantic Dream ends agreement with Universal, searches for new publisher.

November 29, 2004 - French development house Quantic Dream (best known for its 2000 David Bowie adventure Omikron) has announced on its official website that it has terminated its joint co-production and publishing agreement with Vivendi Universal for its upcoming mystery, Fahrenheit.

Originally scheduled for release on PlayStation 2, Xbox, and PC in Q1 2005, Fahrenheit is a dark adventure title that follows female Inspector Carla Valenti and her partner, Agent Tyler Miles as they team up to solve a string of bizarre serial murders that's terrifying the local populace. Rather than stick to the typical adventure game formula, however, Fahrenheit implements what's being called "MultiView Cinema Control" for a more interactive approach to the storytelling.

Quantic Dream also revealed on its website that it plans on announcing its new publishing partner sometime before the end of tomorrow -- November 30, 2004. In the meantime, the team has released several new screenshots of the action so that curious players can get a better idea of what to expect. Be sure and visit the media page below to see them for yourself and check back again tomorrow for the identity of the secret publisher.


Looks like Valve aren't the only development house pissed with Universal :lol:
http://www.quanticdream.com/downloads/n ... t_divx.zip
not watched yet. but will do when I get home.

Found some amusing stuff on their site, I added a spam account to bugmenot ;)
http://www.quanticdream.com/behind_the_ ... es/fun.php

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PostPosted: Fri Jul 29, 2005 9:15 pm  Post subject:
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there's a demo out, gonna try it!
http://megagames.com/news/show.cgi?&idt ... downloads&

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PostPosted: Sat Jul 30, 2005 5:28 am  Post subject:
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The interface is really very unique, you hold the mouse button down and then move it in the direction of the action you wish to perform. My guess its for the second analogue on the playstation, but it works well with the mouse.

There's this weird story that pans out, and you get effects like split screen (there's a murder almost immediately and half the screen tracks the police man whos about to walk in on you, whilst the other side you you trying to clean up the blood trails lol).

Demo is dead short though :(

Roll on 9th September, will grab it for the xbox :)

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PostPosted: Sat Jul 30, 2005 12:13 pm  Post subject:
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spudthedestroyer wrote:
There's this weird story that pans out, and you get effects like split screen (there's a murder almost immediately and half the screen tracks the police man whos about to walk in on you, whilst the other side you you trying to clean up the blood trails lol).

Demo is dead short though :(

Roll on 9th September, will grab it for the xbox :)


What an excellent game, thouroughly enjoyed the demo, and really looking forwardto the full game.

one question though Spud, did you manange to clear the blood trail that leads to the toilet up as well as the pool by the drain? If so how?

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PostPosted: Sat Jul 30, 2005 6:19 pm  Post subject:
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You can only clear the pool with the mop, not the entire trail imo. I think one aspect of the story that needs to be discovered is the body... so in every storyline, the cop always finds the body.

Its good to see there's loads of different ways out, ie. taxi, subway, getting caught by the cop, getting picked up by another cop, etc.

IMO, it is being designed heavily for the consoles, that click and move the mouse thing was definitely for the right analogue stick methinks.

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PostPosted: Sat Jul 30, 2005 6:35 pm  Post subject:
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Yeah, that and the low sys requirements.

Still, it translates well and is definately a game to get

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PostPosted: Tue Sep 06, 2005 1:51 pm  Post subject:
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Xbox demo has surfaced since last posting.

Just posting to say a video has been released:
http://downloads.megagames.com/movies/fah_part_1.zip

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PostPosted: Mon Sep 12, 2005 12:28 pm  Post subject:
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I'm getting impatient for this now :lol:

It's out on Friday, where's the release??

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PostPosted: Thu Sep 15, 2005 12:30 am  Post subject:
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http://www.torrentspy.com/directory.asp ... &id=407726
Xbox

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