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Why the Dead wear nike....
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Author:  spudthedestroyer [ Sun Mar 28, 2004 2:10 am ]
Post subject:  Why the Dead wear nike....

Interesting article!
http://slate.msn.com/id/2097751/ (has some related links)

Quote:
Dead Run
How did movie zombies get so fast?
By Josh Levin
Posted Wednesday, March 24, 2004, at 2:02 PM PT


Going nowhere?fast!
It's not for nothing that zombies are called the walking dead. In George A. Romero's classic Night of the Living Dead (1968), a group of shut-ins sits in terror, watching television for the latest updates on the creeping undead menace. "Are they slow-moving, chief?" asks a reporter. "Yeah," the cop says wearily, "they're dead."

Romero's canonical trilogy, which also includes Dawn of the Dead (1978) and Day of the Dead (1985), emphasizes the zombie's drag-ass nature. Corpses shuffle so slowly that a potential victim can fall, brush herself off, remove her pumps, and set off again without being touched by a necrotic finger. Max Brooks' book The Zombie Survival Guide, a tongue-in-cheek tutorial for surviving the living dead, notes, "Zombies appear to be incapable of running. The fastest have been observed to move at a rate of barely one step per 1.5 seconds."

But in Zack Snyder's new Dawn of the Dead remake, the zombie has a newfound vigor. In the film's opening scene, a vacant-eyed zombie girl charges through a wooden door and into a couple's bedroom. After the zombie savagely bites her husband in the neck, Ana (Sarah Polley) escapes and drives away, only to have her recently deceased-and-undeceased husband keep chase with a full-out sprint that calls to mind Terminator 2's superhuman killing machine.

It wasn't long ago that the cinematic undead obeyed the first law of corpse locomotion: A zombie might bleed on you, bite you, or rip out your ribcage, but wouldn't beat you in the 40-yard dash. Along with the Dawn remake, this new breed of souped-up zombie has appeared in recent movies like 28 Days Later (2002), Resident Evil (2002), and House of the Dead (2003). Why, all of a sudden, are the walking dead in such a rush?

For years, the fast zombie was by definition an oxymoron. The word itself can be traced to Creole and West African Bantu and the legend that a voodoo priest could hypnotize a corpse to obey his commands. In Hollywood's not-so-culturally-sensitive early zombie flicks, magically induced catatonia was featured more prominently than reanimation. Bela Lugosi's evil sorcerer "Murder" Legendre hypnotizes Haitian sugar harvesters in White Zombie (1932) so that they grind cane into the wee hours without complaint. Jacques Tourneur's I Walked With a Zombie (1943) centers on a woman who's either the victim of island voodoo brainwashing or just really, really frigid and unresponsive.

The zombie would soon stretch its legs beyond the Caribbean and become an all-purpose horror creature. But with very few exceptions (most notably 1980's Nightmare City), the undead were weighed down by rigor mortis. Lucio Fulci's Zombie (1979) has a fightin' corpse who attacks a shark, but the film ends with a long line of zombies walking ever so slowly across the Brooklyn Bridge. Sam Raimi's Evil Dead trilogy, Stuart Gordon's Re-Animator (1985), and Peter Jackson's Dead Alive (1992) brought over-the-top humor and splatter to the genre, but the zombies still walked. In Michael Jackson's long-form Thriller (1983) video, the zombies are walking when they're not line dancing. And just like in the Romero original, the heroine of the 1990 remake Night of the Living Dead is shocked by the pace of the undead hordes: "They're so slow. We could just walk right past them. I wouldn't even have to run."

The oft-repeated image of a slow, walking line of zombies is the best representation of the zombie's place in the scary-movie food chain. In horror, zombies behave more like a creeping plague or a disease than singularly terrifying monsters like Dracula or the Wolfman. Zombies have no individual identity, but rather get their power from membership in a group: It's easy to kill one, but 1,000 indomitable flesh eaters may just overwhelm you.

The creeping zombie column is an effective horror device both because it's a great visual and a good way to wring scares out of a low budget. But, as Danny Boyle's 28 Days Later proved, an independent film shot on digital video no longer needs the slow zombie crutch. When a sputtering, rage-filled priest chases Jim (Cillian Murphy) from a church, or when the survivors outrun a chasing cadre of pallid-looking sickies in a dark tunnel, the rapid-fire action feels authentic, not cheesy or far-fetched. (Some purists argue that the "infected" in 28 Days aren't technically zombies, but the mindless biting and bleeding out the mouth get them well over the bar.)

Rapidly improving CGI technology has had a similar effect on high-budget zombie fare. For instance, the devilishly spry undead dogs who attack the jugular with quick bursts make Resident Evil look more like the video game it's based on than an old-school zombie flick. The effect of corpse-heavy video games is all over the nascent fast-zombie genre. In first-person shooter games, the undead's usual pack mentality is necessarily replaced by zombie exceptionalism: Each creature that jumps out from around the corner has to be an individual?fast, strong, and threatening. Even more so than Resident Evil, the movie version of House of the Dead follows this model, as filmed sequences of running, jumping, and swimming zombies are actually intercut with parallel scenes from the corpse shoot-'em-up video game.

It will be ironic if Snyder's Dawn remake represents the tipping point that makes fast zombies the mainstream. George Romero's Dawn of the Dead, more than any other creature feature, hammered home the slow zombie's metaphorical possibilities. In the first Dawn, scores of shopping-mall-bound corpses ride escalators in an endless loop and wobble listlessly to Muzak. This new Dawn, though one of the best scare movies of the last few years, is far more concerned with zombie style than zombie substance: While Snyder's zombies may be mindless, they're less a consumerist mob than a bunch of high-strung car chasers. Maybe, as blogger Tim Hulsey argues, the obsolescence of the slow zombie signals the decline of "mobocratic" culture in favor of a modern taste for individualism. Or maybe his background as a commercial and music video director makes Snyder constitutionally incapable of creating slow monsters. Either way, the plague of the fast zombies is upon us. Beware!


I think a little bit of research might have made this article a bit better. Everyone knows that the vast majority of zombies in Resident Evil don't rub, it is only the T-strain and the nearly tyrant like zombies that can run. But that's my little aside.

And another aside on Dawn of the Dead specifically:
Quote:
Dawn of the Dead and ressentiment

I probably won't see the remake of George Romero's Dawn of the Dead. I love the original, though I think Romero lost the eeriness of Night of the Living Dead when he decided to make Dawn in color. But the remake has one major problem that I could see from a mile away.

To paraphrase James Carville, it's the zombies, stupid. In the remake, they're first-rate badasses. They act as if they were on a constant adrenaline high. They have extra speed and super strength. They are powerful. They're much like the beefed-up, overcaffeinated, perpetually angry "infecteds" in Danny Boyle's recent 28 Days Later. And they're all wrong.

Romero's zombies are weak, slow and stupid. You could outsmart one, outrun it, or if need be, take it down in a fair fight. The only problem is, these zombies vastly outnumber any humans still alive. The ratio is several dozen zombies to one warm body in Night; by Day of the Dead it's grown to something like several hundred thousand to one.

In Romero's Dead trilogy, zombie attacks become an objective correlative for what Nietzsche called ressentiment. They involve a mobocratic tyranny, as weak and incompetent corpses band together and achieve a dominance over the living minority that they could not otherwise attain. It's no surprise, then, that Romero's zombie attacks usually involve a surrender of the individual "live" person to a mob of walking dead. Dawn and Day both feature an attack in which dozens of zombie bodies burst from an enclosed space (in Dawn, an elevator; in Day, a locked roof) and overwhelm a human in a wave attack. Most telling, though, is that when the zombies attack, their arms are outstretched toward the victim, as if they were begging for something. Which, in a manner of speaking, they are: They all want a little piece (or maybe a big piece) of the human victim. Engulfed in this mob's sudden coercive demand, the living human falls to the ground, where seething masses literally devour him.

Seldom do these zombies succeed at a one-on-one attack, and when they do, it's usually because the victim has a misplaced sense of compassion. Of course, Nietzsche claimed that along with democracy, compassion and religion were other weapons that the weak routinely use against the strong. But in Romero's Dead trilogy, victims of one-on-one attacks seldom die quickly; instead, they malinger for days, "infected" by a deadly virus which apparently all walking dead carry. Upon their death, they become assimilated into the faceless mob. Compassion for the weak comes with a very heavy penalty.

Of course, the survivors in Romero's films don't fare too well, either: Their individualistic tendencies lead to squabbling and bickering. In the Dead trilogy this infighting becomes an all-too-predictable motif. Individuals seem more concerned with battling each other than with defeating the hordes of walking dead, and as a result they are unable to form the coalitions necessary to turn the tables on the mob.

Nietzsche's vision of individualism was no less tragic. The social apparatus, fueled by ressentiment, stacks the deck against the great-souled man (or ubermensch) to the point that his only real options are to withdraw or perish. Dawn and Day opt for withdrawal; Night, the most bracing and unnerving of the three, chooses death instead. Ayn Rand attempted to resolve this basic problem in Atlas Shrugged by uniting all productive men and women. Yet she fails to recognize that John Galt's crypto-fascist consensus of resistance is no more conducive to individual activity than the repressive societies these productive folk attempt to resist.

Whatever we can say of Romero, he is at least smarter than Rand. His zombie flicks frighten us not just because they're gory or shocking, but because they insinuate that, much as we may like the idea of individualism, it may not have much of a future in an increasingly mobocratic society. The idea of being overwhelmed by stinking masses, of being forced into a way of life (or death) we would not choose for ourselves, lies at the maggot-infested heart of the original Dead trilogy. That's why they disturb us long after the lights come up.


http://mystupiddog.blogspot.com/2004_03 ... 6666024092


It really is quite odd, movies are trying to be like games and games are trying to be like movies. I think a lot of companies are just loosing their way.

Author:  maxpayne2409 [ Thu Apr 01, 2004 2:55 am ]
Post subject: 

i still and will always stick with the slow zombies, one thing about games, at least theres no fast zombies, theres zombies who move of differing speeds, like the doctor zombie in resident evil code veronica moves faster then normal zombies but hes one of the only few, the tyrants (T-90 zombies) and nemesis i wouldnt really call zombies, theyre more biologically engineered weapons, unlike zombies which are just reanimated corpses because of the T & G virus getting loose, also i personally wouldnt class the infected in 28 days later as zombies, as tehy dont actually die and get reanimated, they just get infected by the virus which sends them into a mad rage so they still have fully functional bodies enabling them to have strength and to be able to run and all that other crazy jazz that they do, hence why at the end....

If you havent seen the film yet stop reading as to make my point im gonna have to give **SPOILERS**

... one of the main characters comments about how the infected are dropping dead because of lack of food, obviously that means they are dying for the first time jsut as humans would if we didnt get enough food.

hollywood take note STICK YOUR RUNNING ZOMBIES UP YOUR MULTI MILLION $ SUIT COVERED ASSHOLES and leave us horror fans some "real" zombies :evil: :matrix:

Author:  spudthedestroyer [ Thu Apr 01, 2004 3:08 am ]
Post subject: 

Quote:
STICK YOUR RUNNING ZOMBIES UP YOUR MULTI MILLION $ SUIT COVERED ASSHOLES


Knowing how f*cked up hollywood is, they'd probably enjoy that :o

Yup, I think the guy was thinking more house of the dead (and they made that into a film) than resident evil who wrote that article, unless of course he just played a little bit of resident evil.

I really don't get why they make lots of shit horror films, and yet refuse to fund Twilight of the Dead... its so strange.

Author:  maxpayne2409 [ Thu Apr 01, 2004 3:32 am ]
Post subject: 

spudthedestroyer wrote:
Quote:
STICK YOUR RUNNING ZOMBIES UP YOUR MULTI MILLION $ SUIT COVERED ASSHOLES


Knowing how f*cked up hollywood is, they'd probably enjoy that :o

Yup, I think the guy was thinking more house of the dead (and they made that into a film) than resident evil who wrote that article, unless of course he just played a little bit of resident evil.

I really don't get why they make lots of shit horror films, and yet refuse to fund Twilight of the Dead... its so strange.


god i saw that house fo teh dead film, what a giant pile of wank, its so terrible i cant even be bothered correcting my spelling mistakes about it because its not worthy of it, never before have i felt the urge to turn it off and watch lord of the freaking rings (and anyone who knows me will knwo how i LOATHE those films)

i think they wont fund twilight of the dead because it would actually have a story that doesnt revolve around some hugely expensive cgi crap *Cough HULK Cough*

oooh really dont get me started on hollywood, you wont like what i have to say lol well people would get offended, really really badly :twisted:

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