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PostPosted: Sat Jun 11, 2005 5:34 pm  Post subject: Gaming industry dictates rules to Hollywood: Halo
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Microsoft's negotiations with Hollywood for the rights to the Halo movie may be a sign of the growing power of the gaming industry. The terms set by Microsoft and the company's demands may pave the way for better treatment of game-to-movie projects, but a lot will depend on how the final product will be received by the viewing public.

Creative Artists Agency, Microsoft's agents negotiating the Halo rights deal, put forth an aggressive proposal which outraged movie studio executives. Microsoft's demands included a USD 10 million upfront fee for the rights to the Halo movie, approval over the cast and director and a mere 60 first-class plane tickets for MS people to the movie premiere. This attitude by MS led to some tension with five studios dropping out of the bidding within 24 hours of reading the script, with DreamWorks SKG and Paramount Pictures among the first dropouts. The two that remained, 20th Century Fox and Universal Pictures, seemed daunted by the price although it is rumored that a deal with one of the two is near completion.

This being Microsoft, we do have to be careful about deciding what is true and what is hype but the fact that Hollywood is listening carefully to the gaming community cannot be denied. The recent onslaught of Uwe Boll gaming related projects has left the industry's credibility in tatters; of the most popular adaptations only one has earned more than USD 100 million in the US: Lara Croft: Tomb Raider. Hopefully Microsoft will be careful with its product and will avoid hiring Uwe Boll as its director, let us all hope that Far Cry is the last title sacrificed on that particular altar.


http://megagames.com/news/html/movies/h ... wood.shtml
There's a higher chance this one won't suck, mind you, knowing halo... :D

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PostPosted: Sat Jun 11, 2005 5:47 pm  Post subject:
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I'd make a joke that "they must've seen 'Alone in the Dark'", but that'd be just too obvious :lol:

Anyway, call me a pesymist (and I've seen only the first Tomb Raider, which bored me to tears), but I'm yet to see a VG-based movie that doesn't suck. :roll:

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PostPosted: Sat Jun 11, 2005 7:06 pm  Post subject:
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Lets see...
Street fighter?

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PostPosted: Sat Jun 11, 2005 7:45 pm  Post subject:
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GrindCallus wrote:
Lets see...
Street fighter?


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Microsoft's demands included a USD 10 million upfront fee for the rights to the Halo movie, approval over the cast and director


You think capcom would have let Paul Anderson make Resident Evil if they had the option? Or would they have pressed for George Romero like originally intended?

hmmm... let me think ;)

That's the whole point, traditionally, once the license is sold there's no say and its in hollywoods hands. Here m$ has said they want $10 main, and they will say which director they want, and what cast. Thats a major change. The fact game films suck is the whole point if you read the article :roll:

I have more faith in the creators of the game who have a vested interest than suits talking to suits. Then again, its m$ who has the say, it would be better if bungie had control given they wrote it.

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PostPosted: Tue Jun 14, 2005 1:53 pm  Post subject:
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The latest news from the Halo/Halo 2 movie deal suggests that Universal Pictures and Twentieth Century Fox teamed up to offer Microsoft an initial payment of USD 5 million plus 10 per cent of initial box office receipts. This deal is still not final, with neither party wishing to comment until next week.

If a deal is struck it would suggest a Microsoft victory over Hollywood as the computer giant definitely chose not to play by the rules set out by the big studios. MS hired writer Alex Garland, known for his work on the zombie 2003 hit 28 Days Later, to come up with the story. Microsoft and agents CAA then mailed their script to the studios and unleashed a barrage of demands, including a degree of creative control.

Microsoft spokesman Carlos de Leon mentioned that soon after the game's initial success in 2001, studios approached Microsoft for the rights to a Halo movie, but the company wanted to retain some form of control over the project. It was only natural that interest increased as Halo 2 sold 2.4 million units in its first day. Overall, the franchise has sold 13 million units worldwide, generating some USD 600 million in revenue. The interest alerted Microsoft to the possibilities and a plan begun to take shape. Microsoft is not in the business of making movies, and that is why we want to partner with the studios. (But) we have an obligation to make sure the 'Halo' franchise is protected and is something 'Halo' fans can be proud of, said de Leon.

This interest exhibited by Microsoft is a double-edged sword which could alienate fans if the project fails to meet their expectations since then the company may be considered solely responsible for any of the project's misgivings.


http://megagames.com/news/html/movies/h ... dpt2.shtml

Looks like microsoft have won, I've bolded a bit since it looks like m$ has chosen a writer.

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PostPosted: Wed Oct 05, 2005 5:15 pm  Post subject: Halo the Movie
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I just read this:

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Triple-Academy Award winners Peter Jackson and Fran Walsh ("The Lord of the Rings" trilogy) will serve as the executive producers of "Halo", the upcoming feature film based on Microsoft's phenomenally popular video game reports Rope of Silicon.

On top of that, its also been announced that Jackson's Weta Workshop Ltd. and Weta Digital Ltd. will be creating the creatures, miniatures and visual effects for the film. This agreement marks the first time that Jackson and Walsh have performed these services on a major studio film that Jackson is not directing.

"Halo" will be shot in its entirety in Wellington, New Zealand and the film is currently targeted for a Summer 2007 worldwide release. Universal will handle domestic distribution of the film, and Fox will handle the international release.


Maybe there is hope for the movie...

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PostPosted: Wed Oct 05, 2005 10:41 pm  Post subject:
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*merged*

looks like it wasn't all just hot air then. Good to hear games getting a bit better treatment... shame its halo and not a good game though. Resident Evil deserved so much better!

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PostPosted: Thu Oct 06, 2005 11:54 pm  Post subject:
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Dont really matter imo; Either way, a bunch of no-nothing suits will be making/ruining the film. Halo the game is a load of arse anyways... :moon:

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PostPosted: Fri Oct 07, 2005 12:05 am  Post subject:
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Well there's certain games i would argue for certain amounts of artistic credit which is why i think they belond in a discussion from like horror fanatics (It took me a lot of arguing @ fh to get them to allow games to be posted in the inn over there).

However, halo is not one of them.

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PostPosted: Fri Aug 11, 2006 8:50 pm  Post subject:
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News - Halo movie director announced
http://www.gamesarefun.com/news.php?newsid=6692
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Today, Microsoft announced that the Halo film scheduled to release in 2008 will be directed by Neill Blomkamp. Not sure what to think of that? Well, that's because Neill's never done a feature film before. But, he's apparently considered one of the best directors currently making short films and commercials; his work has won numerous awards.

If you're curious, you can check out a few of his most well-known works at the following links:

Short film - Alive in Joburg
Short film (humurous) - Tempbot
Commercial - Citroen - Alive With Technology

You may recall another director who went right from relative obscurity to the spotlight - Peter Jackson (The Lord of the Rings trilogy, King Kong). Jackson had the following to say about the film and Neill:

"As a gaming fan, I'm excited to bring Halo's premise, action and settings to the screen with all the specificity and reality today's technology can provide...Fran and I [the producers] are intrigued by the unique challenges this project offers, and we're delighted to be working again with our friends at Universal, and with our new ones at Fox and Microsoft. With Neill on board, I'm even more excited by the potential of this project."

Microsoft reiterated that Jackson' Weta Digital and Weta Workshop, well-known for their work on the LotR films, will be handling all "visual effects, miniatures, and creature design and creation." The film is being shot in New Zealand, and will make use of all of Jackson's production and post-production facilities there, including Weta, Stone Street Studios, and Park Road Post.


youtubes to his shorts are @ source link.

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PostPosted: Fri Aug 11, 2006 9:08 pm  Post subject:
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GrindCallus wrote:
Lets see...
Street fighter?


:lol: :mrgreen: :lol:

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PostPosted: Sat Aug 12, 2006 3:10 pm  Post subject:
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Phantasm wrote:
GrindCallus wrote:
Lets see...
Street fighter?


:lol: :mrgreen: :lol:


spudthedestroyer wrote:
You think capcom would have let Paul Anderson make Resident Evil if they had the option? Or would they have pressed for George Romero like originally intended?

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