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spudthedestroyer
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Posted: Wed May 26, 2004 4:43 am Post subject: PC handgun for FPS! |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19782 Location: En España
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Hehe:
http://www.monstergecko.com/
Quote: | MonsterGecko has finally revealed its secret weapon, aimed to improve the control of our 3D FPS experience. The device is the company's first high performance gaming mouse designed and styled specifically for 3D first-person shooter games. The PistolMouse FPS offers players faster reaction speed and better precision with its realistic pistol styling, multiple anodized aluminum triggers, over-size selectable scroll wheel, ergonomic hand position, and high-resolution optical tracking.
While first-person shooter video games have been one of the hottest selling PC game categories, gamers are primarily using standard keyboards and mice to play them. For serious gamers, nothing has been a suitable replacement for this combination. The PistolMouse FPS is designed to provide 3D gamers with a unique advantage in both single-player and multi-player environments over traditional mouse designs.
Joysticks and gamepads don’t provide the resolution and accuracy needed for first-person shooters, said Ain McKendrick, co-founder and CEO of MonsterGecko. The PistolMouse FPS is designed to maintain the precision of a high-resolution optical mouse, but improves on ergonomics and player reaction speed to give gamers a competitive edge.
The PistolMouse FPS includes a primary and secondary grip trigger, plus an ambidextrous selectable thumb scroll wheel for both right and left handed players. By not having to reposition fingers, the PistolMouse FPS design gives gamers instant activation of four separate controls. The unique patent-pending base design of the PistolMouse FPS incorporates an offset optical sensor for quick response with simple wrist action.
The PistolMouse FPS has a MSRP of USD 69.95 and is compatible with both PC and Macintosh computers with a USB port. The PistolMouse FPS will be available this June at U.S. retail outlets. |
Some technical specs:
http://www.monstergecko.com/tech.html
I know you guys like gimmicks 
_________________ Mouse nipple for the win! Trackpoint or death!
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d0c
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Posted: Wed May 26, 2004 11:44 am Post subject: |
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The Ancient One Joined: Thu Feb 13, 2003 6:07 pm Posts: 4463 Location: The Cellar
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looks like its just made to get our money... i bet its crap...
_________________
 STR - Dead but not forgotten!
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spudthedestroyer
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Posted: Wed May 26, 2004 3:53 pm Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19782 Location: En España
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lol yeah, but one for the bargain bucket maybe?
Come on, look how gimmicky it is 
_________________ Mouse nipple for the win! Trackpoint or death!
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GaMeR
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Posted: Thu May 27, 2004 1:00 am Post subject: |
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Blood Sucking Freak Joined: Thu Mar 25, 2004 8:41 pm Posts: 193 Location: Beyond...
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It's expensive, I rather buy a nice mouse (like Logitech Mx series). And I know I will break it in 2 days if I get this gun.
I'm confused, why did they build this like real gun? Maybe they wanted it to be also a light gun, but they couln't afford it 
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spudthedestroyer
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Posted: Thu May 27, 2004 2:59 am Post subject: |
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Site Admin Joined: Sat Nov 02, 2002 1:35 am Posts: 19782 Location: En España
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aparantly it provides "much greater accuracy", "you can strafe easier by tilting the base of the gun" but, my concerns would be flimsey build, inaccurate response and well just a gimmicky product.
However, by pulling back on the gun, it would be like raising your sight. I guess they are aiming for an arcadey feel, and I can certainly see why they made it... just at that price and without trying it I would never buy it 
_________________ Mouse nipple for the win! Trackpoint or death!
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GaMeR
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Posted: Fri May 28, 2004 3:33 pm Post subject: |
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Blood Sucking Freak Joined: Thu Mar 25, 2004 8:41 pm Posts: 193 Location: Beyond...
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I think it sucks. Why did they glued a handgun on a mouse? Who gave this idea to them? Anyway, I did a brain storm on this baby, and here is my new project:
This is more accurate and strong than the monstergeckos'. It simply sits at the edge of your table and you can move the gun like in the games. I did its design and drawing. It's a very hard job, don't try at home.. (1 minute of drawing, no design in real)
Also I have a good design with a stering wheel but I'll talk with monstergackos' first. They really love strange ideas. (I'll change the mouses scroll wheel with a steering wheel, and use the mouse buttons to accelarete & break) 
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PC_Arcade
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Posted: Fri May 28, 2004 7:20 pm Post subject: |
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Mod of the Living Dead Joined: Thu Jul 24, 2003 12:16 pm Posts: 6898 Location: Desolation
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Somewhat bizzarely, it's not a new idea either, Terminator 2 arcade used the exact same thing.
_________________ Small Time Rippers : 2003 - 2008 R.I.P
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GaMeR
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Posted: Fri May 28, 2004 10:45 pm Post subject: |
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Blood Sucking Freak Joined: Thu Mar 25, 2004 8:41 pm Posts: 193 Location: Beyond...
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Damn b.stards! They've stolen my idea with that time thingy they used to transport robots all over the place 
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